Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Dynamic Interaction System
Project type
Game Mechanic
Role
Solo Developer
Development Time
1 Month
Trailer
Playable Build
- - - - - Project Overview [v1.0.0] - - - - -
The Dynamic Interaction System is a modular solution for character interactions in 3D games. Designed with flexibility in mind, it supports both player and AI characters and allows a diverse range of interaction types. This system is context-aware and input-responsive, adjusting dynamically based on proximity, object state, player momentum, and input type. Whether the interaction is brief or continuous, manual or automated, the system allows superb integration into any character controller with minimal setup. By providing several customizable options, the system supports a wide range of interactions without requiring any additional coding, making it highly accessible and developer-friendly.
- - --- Feature List - - - - -
1. Multi-Input Support
- Supports various input types like [Tap, Double Tap, Hold, Cancel]
2. One-Time Interactions
- For simple, instant interactions requiring no follow-up
3. Toggle Interactions
- Switches objects between two states (e.g., on/off, open/close)
4. Phased Interactions (Continuous Interaction)
- Designed for prolonged or complex tasks. Split into three phases:
Entry – Align character and play initiation animation
Loop – Maintain a looping animation during interaction
Exit – Exit animation returns the character to default state
Ongoing interactions can be cancelled
5. Parkour-Style Traversal
- Enables physical traversal of obstacles using context-sensitive movement actions
Triggers based on:
Manual input – e.g., Walk + 'E'
Automatic detection – e.g., Run + proximity
6. Camera State Transitions
- Smooth transitions between camera states during interactions
7. Player & AI Compatibility
- Built to support both player-controlled characters and AI agents
8. Event With Delay
- Synchronizes delayed events to trigger audio cues, object animations, etc